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🔁 How Animations Behave
Loop Modes (what happens when the animation reaches the end)
INFINITE
Repeats forever. Perfect for windmills and fans.
Repeats forever. Perfect for windmills and fans.
PING-PONG
Goes to the end, comes back, and repeats. Great for automatic elevators.
Goes to the end, comes back, and repeats. Great for automatic elevators.
SINGLE EXECUTION
Plays once and stops. Useful for opening a door and leaving it open.
Plays once and stops. Useful for opening a door and leaving it open.
ONE-SHOT
Triggered by a redstone pulse and plays only once. Ideal for elevator call buttons.
Triggered by a redstone pulse and plays only once. Ideal for elevator call buttons.
Animation Curves (how the movement starts and ends)
- Linear — Constant speed from start to finish.
- Smooth Start — Starts slow and gradually speeds up (feels more natural).
- Smooth End — Moves fast and slows down when reaching the destination.
- Smooth Start & End — The smoothest and most pleasant feeling (recommended for most cases).
Redstone Control Modes
TOGGLE — One pulse turns it on, another pulse turns it off (like a light switch).
HOLD — The structure moves only while redstone signal is active. Stops when the signal is removed.
TRIGGER — Every redstone pulse restarts and plays the animation once.




